Latest Projects as of April 2015
Ascension
Unreal Tournament: Deathmatch
This project was started back during the beginning of April when I received an assignment to create a deathmatch themed map for Unreal Tournament which is currently in its pre alpha stage. The project served to be quite educating when it came to learning about BSP usage in this editor and how to stage different parts of the map to signify different scenarios. The map itself may seem symmetrical in its layout but rest assured there is much to be discovered in the different parts of the map. This project took 2 weeks to complete and helped me understand level designing in the unreal tournament editor to a certain degree.
The map is themed as a high tech alienated arena that pits opponents very close to one another thus leading to almost instantaneous combat. The text in the map that states "Facility 7" serves only as a sort of easter egg hinting to my constant creations of facility based maps when it came to making maps for CS:GO.
This map will be listed under my unreal projects tab for anyone interested in trying the map out. Otherwise the map is currently not listed under any forums at the moment.
The map is themed as a high tech alienated arena that pits opponents very close to one another thus leading to almost instantaneous combat. The text in the map that states "Facility 7" serves only as a sort of easter egg hinting to my constant creations of facility based maps when it came to making maps for CS:GO.
This map will be listed under my unreal projects tab for anyone interested in trying the map out. Otherwise the map is currently not listed under any forums at the moment.